Update: Patch Now Live – Assassin’s Creed: Unity – 4th Major Patch Put On Hold

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Posted December 16, 2014 by Richard Lee Breslin in Announcements, Gaming News, Patches, PC, PS4, Xbox One

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Update: Earlier today we published this very article after Ubisoft announced that the fourth major patch was delayed to “refurbish Paris” to insure that the forthcoming patch does what it needs to do successfully and more.  Well now we can confirm that the fourth major patch is now live for the PS4 and Xbox One, it will then release for PC later this week.

The patch itself is quite a meaty one, weighing in at 6.7GB and it will not only improve the framerate, but also a whole host of other issues including the co-op mode and matchmaking.  Ubisoft said on the live blog that:

As part of our ongoing efforts to provide the best experience for our players, we will be releasing Patch 4 for Assassin’s Creed Unity today. This patch is mainly focused on alleviating performance issues and improving the overall experience.

Part of the team’s effort to enhance frame rate for players involves replacing and updating portions of the Paris city map where we are seeing issues. This explains the large size of this title update (6.7 GB). However, since a large portion of the patch replaces existing files the net increase to the game’s overall size will be less than 6.7 GB.

Patch 4 delivers a variety fixes including:

Performance & Stability: Frame rate drops, game crashes, lost progression

Gameplay: Navigation, lock picking chests

Online: Connectivity, matchmaking, companion app

While in no way do I find this fiasco acceptable, hopefully after this patch, Assassin’s Creed: Unity should be the game that it was intended to be.  The whole situation has been a dam shame, because despite its problems I scored AC: Unity 8.2, but if the game was released in the state that presumably it will be this week, it would have easily surpassed the 9’s.  It’s really sad for the industry and I hope that publishers learn from the mistakes of this year and not just with Ubisoft.

Below are the patch notes in full:

Stability, Performance and Save Game

  • Fixed numerous random crashes both on Campaign and Coop
  • Implemented multiple optimizations and fixes to improve overall performance
  • Fixed save issue caused by the companion app on the main menu (loss of data)
  • Fixed save issue caused by contacts list (crash occurring). Users should now have access to save

Gameplay (navigation, fight, stealth)

  • Fixed various navigation issues
  • Fixed issues with lock picking chests
  • Fixed additional haystack issues

Character, AI and Crowd

  • Fixed various character, crowd station and NPC issues

Online, Matchmaking, Connectivity and Replication

  • Fixed various matchmaking and connection issues both in matches and when starting a match.
  • Fixed various issues with voice chat
  • Fixed join-in-progress issues
  • Fixed various replication issues between host and clients
  • Fixed issues with player rank and COOP/heist rewards
  • Fixed issues with Helix credits
  • Fixed issues with the My Club feature

Menus and HUD

  • Fixed HUD icon issues and issues with map information
  • Fixed various Initiates issues
  • Fixed additional issues with notifications

Mission tweaks (campaign, coop and side content)

  • Fixed various low occurrence walkthrough breaks in both Campaign and COOP
  • Fixed various NPC issues
  • Fixed issue with the quest log disappearing for specific side missions

World and 3D

  • Fixed various collision and mesh issues
  • Fixed additional issues where player would fall through the world
  • Fixed specific areas where textures were missing

PC-Specific 

  • Fixed crash on “Quit to Windows” in free roam mode
  • Fixed crash on accepting multiple “Join the club” requests
  • Fixed issues with TXAA
  • Fixed issues with PCSS
  • Fixed issues with textures on NPCs
  • Fixed black texture issues on MSAA-4x, MSAA-8x and TXAA
  • Right Control now can be assigned as a hotkey
  • Minor UI fixes

Original Story: Yesterday the 4th major patch was set to release for Assassin’s Creed: Unity, but if you were wondering why it wasn’t downloaded to your console, the reason for that is because Ubisoft has delayed the patch at the last minute.  The reason for the delay is to “refurbish the Paris map” so that the game can “hit the high level of quality our players deserve.

The news was announced on the Live Blog, but while this delay is a little disappointing, they said that the patch will be with us in “a few more days”.  But hey, at least we can download our free game this week for those that purchased the AC: Unity season pass.

Below is the statement released by Ubisoft in regards to the delay:

Rigorous quality control is of paramount importance to us, and your feedback over these past weeks has indicated that it is important to you as well.

As stated last week, we’d expected to release the patch today (and we know that many are anticipating its release), but we are choosing to hold off until we can give you the improvements we’ve promised. We are committed to delivering major performance improvements, which requires that we refurbish the Paris map and that will take a few more days to hit the high level of quality our players deserve.

Thank you very much for your understanding and continued patience.

-The Live Update Team