Another Halo: TMCC Patch Released To Improve Stability

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Posted November 27, 2014 by Richard Lee Breslin in Gaming News, Patches, Xbox One

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Halo Waypoint has announced that another patch will be released for Halo: The Master Chief Collection that will improve stability and a number of other issues.  The patch which has a file size of 523MB will install the next time you fire up your game and 343 Industries has said that “While this update contains a variety of improvements, we continue to work on additional content updates that will be rolled out to address further issues that you have called out.

To be honest it’s getting more depressing publishing articles regarding patches for games that don’t work properly, especially as it seems to be the same games over and over again.  At least Sony and Evolution Studios have taken measures to dish out free DLC for Driveclub’s many problems and just yesterday Ubisoft announced that the AC: Unity season pass will be discontinued.  But at least they are offering the Dead Kings DLC for those that bought AC: Unity for free and a free game for those that purchased the season pass, which includes choices such as Far Cry 4 or The Crew.

Will Microsoft and 343 Industries offer something as a way to apologise to fans for Halo: TMCC’s matchmaking issues?  I hope so (though I also doubt that will happen), because if we bought a product that doesn’t fit its purpose that it was bought for, we’d be taking that item back for a refund.  As they say, watch this space.

In the meantime, below are the recent patch notes for Halo: The Master Chief Collection:

Matchmaking

  • Made improvements to the way the matchmaking system handles player matching
  • Made improvements to the team selection process to improve team balancing
  • Made an update to the party system to improve searching with parties (2+ players)
  • Made further improvements to  how matchmaking progress is communicated to the player
  • Made an update to ensure that players do not enter a non-joinable state after searching for a match
  • Made an update to ensure that the “Game Session” UI does not persist after leaving a matchmaking lobby
  • Resolved a variety of incorrectly displayed matchmaking prompts
  • Improved matchmaking roster presentation during team creation phase to remove roster flickering
  • Corrected a “connecting to host” message that incorrectly displayed during the matchmaking searching phase
  • Made an update to ensure that FFA players do not appear as if they are on the red team in the pre-game lobby

Party, Lobby, and Custom Games

  • Made an update to ensure that custom game settings persist between matches
  • Made an update to ensure that player’s player emblems load correctly when returning to lobby
  • Made an update to improve nameplate and emblem display
  • Improved the display of emblems in the “Games Session Details” screen
  • Made improvements to parties to ensure that parties are merged when the host joins another player and “brings party”
  • Made an update to improve party stability after completing a matchmaking game
  • Made an update to ensure that players are joinable after playing a matchmaking game

Stability

  • Made a variety of updates to improve UI stability
  • Resolved stability issues that occurred while viewing medals in “Player Details”
  • Made an update to prevent stability issues caused by controller disconnects
  • Made an update to improve post-game-carnage-report stability
  • Made an update to address in-game stability for Halo 2
  • Improved matchmaking stability while searching with parties (2+ players)
  • Addressed a crash that could occur after searching in the Halo 2: Anniversary Rumble playlist
  • Resolved a variety of miscellaneous stability issues to improve overall performance

Achievements

  • Made an update to ensure that the “Zealot” achievement is unlockable

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