BioShock Infinite PC Specifications Announced

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Posted January 15, 2013 by Tom Collins in Announcements, Gaming News, PC

If you like the first BioShock as much as I did (sorry I hated the second one) you will most likely be looking forward to the next instalment that is coming very soon on March 26th. It’s always a worry for PC gamers as to how the game will actually run, even on high end systems. Well, I don’t think we need worry about this one. Irrational Games have released this article containing some anti jimmy-rustling information.

First, here are the specs.

MINIMUM

  • OS: Windows Vista Service Pack 2 32-bit
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 2 GB
  • Hard Drive: 20 GB free
  • Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
  • Video Card Memory: 512 MB
  • Sound Card: DirectX Compatible

RECOMMENDED

  • OS: Windows 7 Service Pack 1 64-bit
  • Processor: Quad Core Processor
  • Memory: 4 GB
  • Hard Drive: 30 GB free
  • Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
  • Video Card Memory: 1024 MB
  • Sound Card: DirectX Compatible

It seems like a quad core processor is becoming pretty much standard for gaming these days, but this isn’t really surprising, they have been around a fair while and you can pick up a Sandy Bridge or Ivy Bridge core for next to nothing. As with the recent announcement of the Aliens:Colonial Marines specs, these are fairly modest. Although this isn’t what interested me most.

There are a number of paragraphs talking about the expansive use of DX11 and full widescreen support. Best of all though is this.

Finally, to show off all of that glorious PC pixel-pushing power, we’re shipping with unadulterated, full-resolution textures right in the box. You may not enjoy the three-DVD install, but we hope you will appreciate the jaw-dropping detail our amazing team of artists lavished on the game.

My God, it’s as if developers have realised that PCs are actually more powerful than consoles (can I get a hallelujah?). There is even a section talking about how scalable the graphics settings are for when you want to use a laptop.

Something that also annoyed me about the first two games, was having the mouse smoothing forced on. If you are like me and have a decent gaming mouse, so mouse smoothing is just counter productive. But it’s great to see a developer actually listening and adjusting to the needs of the gamers. Instead of just quoting buzz lines like “nailed it” and “working as intended”. Oh, and not forgetting my personal favourite, when they tell you they are changing the game due to “telemetry”. *cough* DICE *cough*.

Irrational even make sure to tell you there is controller support, by way of my favourite part of the article.

What’s that you’re mumbling to yourself? You prefer a console controller? Don’t worry, traitor, your secret is safe with us.

If I wasn’t excited before (I was) I certainly am now. Is it March 26th yet?


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