Bioshock Infinite will get no Move Support, but possible 3D

0
Posted March 21, 2011 by Marshall in PC, PS3, Xbox 360

The guys over at Eurogamer have taken note to a recent interview in Play Magazine with Irrational Games boss Ken Levine.

“I’d never want to throw in Move support just because it’s going to make some first party happy or because some marketing department wants it on the box because, at the end of the day, gamers know,” he told Play magazine.

“If you don’t have anything special to say about that control device gamers are going to know.

“Do you want to play BioShock and it’s like, ‘OK, do you want to harvest or save Little Sister? Waggle left to harvest, waggle right to save!’ You can have Move support on your box but people are going to know you’re cheating them.”

Already a handful of first-person shooters support PlayStation Move, including Killzone 3 and SOCOM Special Forces.

Eventhough Levine wasn’t to impressed by the waggle commands, Levine  was kinder towards the idea of the 3D visuals – but  still left us hanging for 2012’s BioShock Infinite.

“3D is a little bit different,” the superstar video game designer said. “It’s something I’d be more open to. I’m not saying whether we’re doing that or not but it’s sort of a passive integration.

“Unlike movies, you don’t just shoot it differently. Games are 3D. But I think if you’re going to get out, front and centre on something, you have to be able to say you’re doing something special with it. Especially with a control device.”

We wonder what he says about the Kinect?


Leave a Comment