Call Of Duty: Ghosts To Have Dedicated Servers On All Platforms

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Posted October 8, 2013 by Richard Lee Breslin in Gaming News, PC, PS3, PS4, WiiU, Xbox 360, Xbox One

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Not too long back, it was confirmed that the Xbox One and PC versions of Call of Duty: Ghosts would be having dedicated servers, leaving some gamers wondering if the same would be so for other platforms.  In a nutshell, having dedicated server’s means gamers should have a better lobby connection and should have a smoother running online experience.

Well Infinity Ward producer Mark Rubin has confirmed that Call of Duty: Ghosts will have dedicated servers across all platforms.  This means that regardless of your choice of platform, whether it is Xbox One, PC, PS3, PS4 or Xbox 360, they will all utilise dedicated online servers.

Here’s what Mark Rubin had to say:

“Dedicated servers will be used on current gen, next gen and PC with Ghosts,” confirmed Rubin.

“And, in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers. So no matter where you are the game will always be trying to give you the best online performance possible.”

Rubin went on to say that Ghosts matchmaking system has also been improved, “There is also some great new tech in the matchmaking system that will place players in matches that have the best combined overall connectivity performance“.  Previously the host of the lobby often had the best connection, so this should now level the playing field for all gamers alike.

Call of Duty: Ghosts will release worldwide for the PC, PS3, Wii U and Xbox 360 on November 4th.  Ghosts will also be coming to the PS4 on November 15th in North America and the 29th across Europe, as well as for the Xbox One on November 22nd.

Thanks to CVG for the information.


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