First DLC Pack For Brink Dated

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Posted July 30, 2011 by Jay Wheeler in Articles, DLC, Gaming News, PC, PS3, PSN, Xbox 360, Xbox Live Arcade

Publisher Bethesda has announced that the first ever downloadable content for the futuristic FPS, Brink, will be available on Xbox LIVE, PlayStation Network, and PC on August 4th.

The DLC, titled “Agents of Change”, will include two brand-new environments to fight the good fight; an underwater Laboratory and Founders’ Tower. Not only that, but downloading Agents of Change will also increase the level cap to 24, new weapon attachments, abilities and outfits will also be available, alongside some brand-new trophies/achievements to earn.

And there’s more; the content will be absolutely free for the first two weeks. But after that will come at a price, so we can only suggest getting this great content downloaded as soon as it arrives.

Bethesda has already just recently released a huge update for Brink, which fixes all the issues that many gamers have been experiencing. Here is the full list.

-Optimized snapshot sizes to reduce bandwidth usage
-Improved network syncing when placing HE charges and hack devices
-Fixed issue with Bot AI continually dropping
-Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling)
-Extensive weapon balance changes
-Changed default matchmaking from “My Rank” to “My Rank or Higher”
-Removed the “Advanced” config from the list to reduce number of matchmaking buckets
-Added Stopwatch review screen
-Changed stopwatch rules to keep track of number of objectives during calculation of winning team
-Removed the delay when team switching in match warm-up
-Added/moved respawn and time limit values into Netvars for future tweaking
-Added body-type health to the netvars for future tweaking
-Updated Terminal & Reactor to work with changes to atmosphere code
-Fixed Light body types being able to wield Heavy weapons
-Fixed Combat Intuition ability revealing disguised Operatives
-Fixed several stat reporting issues
-Fixed bullets’ point of impact varying from client to client
-Fixed overtime not kicking in on Shipyard 1st objective
-Fixed overtime not ending on Reactor when the hackbox is removed
-Fixed bots not performing objectives on Security Tower after map migration
-Fixed issue with diminishing returns on wall jumps not being applied
-Fixed incorrect command post screens being shown after cutscenes
-Added support for dummy sound files to improve loading times in FIGS
-Fixed being able to place mines on certain walls
-Fixed 3rd person hacking animation not playing
-Fixed being able to see through walls when peeking
-Fixed an issue with FIGS voiceovers not always being played
-Fixed some logic bugs in stopwatch winner calculations
-Fixed objective completion count on Aquarium
-Fixed player nametags disappearing after flash bang even when they are not affected


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