The Evil Within Launch Trailer & PC Debug Commands Add Infinite Ammo, God Mode & More!

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Posted October 14, 2014 by Richard Lee Breslin in Gaming News, PC, PS3, PS4, Trailers, Xbox 360, Xbox One

 

Today see’s the release on the new survival horror experience from Resident Evil creator Shinji Mikami, with The Evil Within.  So with it being the customary procedure, Bethesda has released the launch trailer to accompany the games release (as seen above).

Also as promised last week, Bethesda has released debug commands for The Evil Within and with it comes a God mode, infinite ammo, upping the FPS from 30 to 60 and more.  The debug commands were posted on the Bethesda blog, but I’ll include them for you below.

The Evil Within today for the PC, PS3, PS4, Xbox 360 and Xbox One.

We promised them, and here they are! Please note that using debug console commands is unsupported by Bethesda and our customer service team.

To access the debug console, do the following:

  1. In Steam, right click on The Evil Within and select “properties” then under the General tab, hit “set launch options.”
  2. Put this in to unlock the console: +com_allowconsole 1
  3. Once the game has launched, hit the Insert key to bring down the developer console.

These are the commands you can use and some notes about each:

R_swapinterval <NUMBER>

  • Sets the FPS lock. Note that the numbers below are negative.
  • -2: This is the default, set to 30 FPS. This is the officially supported frame rate
  • -1: This sets the FPS limit to 60. Fully playable, although there may be quirks (we’re going to fix these).
  • 0: This fully unlocks the FPS. We do not recommend playing above 60. We will not fix any issues above 60.

God

  • God mode. You are effectively invincible, and certain enemy kill moves will not be used against you (Laura, for example, will not jump on you)

Noclip

  • Allows you to walk through walls

G_infiniteammo

  • Unlimited ammo (provided you have at least 1 bullet when you enable this)

G_stoptime 1

  • Stops time. Note there is a bug right now where using this command causes a UI element to appear on screen. We’re looking to fix that in the near future.
  • Re enable time with g_stoptime 0

Toggledebugcamera

  • Separates the camera from Sebastian so you can freely move around the

R_forceaspectratio <NUMBER>

  • Sets the aspect ratio. Default is 2.5, which is our official aspect ratio.
  • 0 is full screen, but not ideal. 1.8 or 2 is probably most comfortable for those who don’t want bars.

Com_showFPS

  • Turns on id’s native FPS counter

Startslowmotion2

  • Slows down time

Stopslowmotion

  • Disables slow motion

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