Watch_Dogs Has Gone Gold…Gold!

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Posted May 15, 2014 by Richard Lee Breslin in Gaming News, PC, PS3, PS4, Retail, Xbox 360, Xbox One

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The news that all Watch_Doggers have been waiting for is here, as Watch_Dogs has now gone gold.  Which of course means the game is ready to ship to retailers so we the lovely gaming public can make our long awaited purchase of Ubisoft’s next big blockbuster.  It was also revealed this week that the Decryption competitive multiplayer mode and the ability to free-roam with others players will not be included in the PS3 and Xbox 360 versions of the game.

Watch_Dogs will release worldwide on May 27th for the PC, PS3, PS4, Xbox 360 and Xbox One, with a Wii U release set towards the end of the year.

Coming from the Ubisoft blog, below is the press release from the folks behind the game as they give us an insight to the journey that Watch_Dogs has embarked on its path to our home consoles and PC’s.

Watch Dogs Has Gone Gold

Its official. Watch Dogs has gone gold, and is right on track for worldwide release on May 27, 2014.

next-gen experience that reinvents the way gamers will interact with an interconnected open-world city; Watch Dogs arms players with the most powerful of modern weapons: a cell phone that grants unprecedented access to Chicago’s Central Operating System (ctOS). Aiden Pearce wields this weapon – along with his brawn, his guns and his high-tech gadgets – as a vigilante driven to seek out justice (or vengeance) against those who harmed his family.

First revealed at E3 2012, Watch Dogs has been in the works since 2009. Now that the game’s gone gold after an epic five-and-a-half-year development cycle, what’s that mean for the team? “It’s exciting to be gold,” says Creative Director Jonathan Morin. “But it’ll be more exciting when people are playing. For the fans it means that it’s true. It means there will be no such thing as another delay. But for us, it’s not done until they actually have it in their hands.”

Morin’s fan-centric response might be true for any game, but with Watch Dogs it’s especially important for the team to hand their creation to players and allow them to take control of this fully interactive city. That’s because Watch Dogs is all about player choice. “We tried to make a game that’s very scalable in the sense that it supports your play style,” says Lead Gameplay Designer Danny Belanger. “It supports what you want to do most of the time. And it also supports your motivation. Do you want to play a story? Do you want to drive? Do you want to shoot? Do you want to hack? Do you want to play with others? Do you want to play on a tablet? It allows players to do what they feel like, which I find really cool. There’s lots of things to explore, there’s lots of things to try. I think the greatest thing about Watch Dogs is doing what you think is fun.”

Morin agrees, comparing Watch Dogs to a musical instrument. “I invite players to play it the way they want,” he says. “To explore the different ways of playing. To not necessarily follow the instincts they know from other games. To find your own fun in it. That’s how Watch Dogs is meant to be played.”

Of course, the team still would like players to spend a lot of time with the game’s central innovation. “I hope they enjoy hacking,” Belanger laughs. After all, one of the game’s biggest development challenges was layering the hacking mechanic over all the other core gameplay elements – driving, shooting, stealth, combat – while making sure it’s both fun and useful at all times. From what we’ve played so far, the team has definitely succeeded.

As for Morin, he’s looking forward to seeing his game in a whole new light. “I’m going to have fun hearing what the players have to say and how they might surprise us,” he smiles. “I invite you to embrace the whole player creativity and impress us with it!”


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