Hideo Kojima Talks Of The Benefits That The PS4 Will Bring To MGS V: Ground Zeroes

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Posted November 20, 2013 by Richard Lee Breslin in Gaming News, Interviews, PS4, Sony

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Courtesy of the Playstation Blog, the legend that is Hideo Kojima talks about Metal Gear Solid V: Ground Zeroes on the Playstation 4.  During the interview Hideo talks about the many benefits that the PS4 version of the game will bring such as the cinematic storytelling, PS4 functions such as the DualShock 4, Touch Pad, Motion Sensor, Light Bar and Remote Play, as well as the differences between Ground Zeroes and The Phantom Pain and much more.

 

Below is the interview in full:

We’re seeing a different approach to cinematic and storytelling. Have you re-evaluated your approach?
Kojima: It’s going to be freer, more open, and we want to player to create their own strategies as they infiltrate, and also create their own stories as they try to get out. It’s very different from a linear game, where you go from place to place and cutscenes are triggered.

Within a mission you can do whatever you want, freely. There are a lot of interactive elements, there’s scattered information within each mission, and if you put all of these elements together, and from there the player will put a story together. That’s the way I’ve intended to tell it this time.

It definitely looks more emergent. How do you see Ground Zeroes and The Phantom Pain working together? Why make them two different experiences?
Kojima: To release them together would be an ideal case for us. But Metal Gear Solid 5 is going to be a huge, a massive scale game. So the development is taking some time. That said, PS4 is launching now and it’s big. A lot of people have been asking for a new Metal Gear Solid experience, so we at least wanted to release a prologue so that people get to know what people will be, experience a chunk of the story. So that guided our decision to move forward at this time.

What do you think of DualShock 4? Are you exploring any concepts for use with the light bar, the motion sensor, the touch pad…?
Kojima: We are trying to take advantage of as many things as we can, but we also want to focus on keeping the experience as close as possible on both platforms, between PS3 and PS4. More than that, I would recommend that people who are looking forward to the next generation having a tablet next to them, taking advantage of those capabilities. I think there are things that people will enjoy there.

What do you think of Remote Play and PS4? Are you thinking about supporting it?
Kojima: We’re still trying to put together how much we can fit into the next game. We’re running tests, and Remote Play is impressive and I like it. So we’re running tests and still working on the game.

From a hardware perspective, are you pleased with PS4? Is it easy to tap into the system’s power?
Kojima: We used to run into some difficulties from PS3 that made us push it to a new level. Now we’re focusing on a multi-platform approach so we’re working on PCs. PS4 has fantastic specs that make it really easy to the transition from high-spec PCs to PS4. We expect that we will have very good results with PS4.

Also, I’m a huge fan of the analogue sticks on PS4. That is structurally, the way they feel, the way the player uses them. I have more in mind for the analogue sticks, and I think it will play very well. That is a huge advantage for PS4, the DualShock 4.

So for example, we have a guy [at Kojima Productions] who specialises on DualShock 4 and what we can do with it. So for the motions that are unique to DualShock 4, you will get something that is very detailed and varied.

What are you most proud of in Ground Zeroes? Something big, something small…?
Kojima: One thing is the searchlights. There are a lot of searchlights in this game. We were able to accurately describe, in a physical way, the way the shadows and lights interact. Twenty six years ago, I wanted to originally put this in the game: moving through searchlights without being spotted. We were finally able to put it in the game.

And also, since it’s an open-world game, there are all these different vehicles, different weapons, you can use turrets… as a player, you’re constantly tempted to use them. However, you’ll be spotted by the enemy as soon as you use them, you’ll be in trouble. So we give this choice to the player: you can use the turrets, the explosions, but they shouldn’t. So I’m happy to have this in the game.

With launch upon us, are you interested in any other PS4 games?
Kojima: Well, I’m always excited by the games that will only be available on PS4. Graphically, I’d like to see what Killzone Shadow Fall can do. And I’m very excited for Knack, I want to play it with Mark Cerny.

Metal Gear Solid V: Ground Zeroes will act as a prequel to The Phantom Pain and will release for the PS3, PS4, Xbox 360 and Xbox One during spring of 2014, The Phantom Pain is then expected to follow later into the year.


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