Clash of the Titans – Review

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Posted May 30, 2010 by PhilipJFry45 in Reviews, Xbox 360

Story

The game sticks closely with the narrative of the movie and only strays occasionally to generate more tasks and an interactive game. I am pleased with what they have done here because so many other movie-games wander so far away from the original narrative it is hard to see where it links at all; for example Spiderman 3 was a very enjoyable game to play but unlike Clash of the Titans it didn’t follow the movie narrative as closely. It’s strange to say but it’s very enjoyable.

Game Play

Start menu looks like an adapted and updated version of a Zelda menu, which at the beginning came across as lazy but as I continued throughout the game it became a reassurance and it is very easy to navigate through. The combat style reminds me of Prince of Persia: Sands of Time and the movements remind me of the Van Helsing game; could it be that this game has chosen to borrow the best bits from other games we love to generate better game play? Maybe so… When stealing an enemy’s weapon within the game you have to quick select any buttons in time to a pulse on screen to seize it and claim it as your own, is a great addition to the game, although hard to do at first it soon become second nature to you. The grading system used for after each quest reminds me of Time Crisis which is a nice intertexual reference and a clever way to keep track of your progression in skill throughout the game. It appears if you ask for something, the game will provide. I begin unsure and not in particular favour of the game play BUT before I had even left the island you begin on improvement started rolling along.

Graphics

Overall I would say average… this is because when looking at it at a first glance the graphics don’t appear all that impressive, however, when you take a closer look the game has gone into some astonishing detail with clothing and the settings. This therefore equals out at an average score. Characters like Perseus and Andromida are almost unrecognisable to their film counterparts however others such as Draco and Io are the spitting image, this confused me somewhat so in the end I chose to ignore this and just enjoy the (majority of) characters that match their human opposite.

Multiplayer

The multiplayer appears near the beginning of the second chapter at Argos and is an optional setting, throughout the game you are joined by companions and you can chose to select a second controller to operate them or leave them as a computer controlled companion. The multiplayer isn’t really where the game stands strong, as by not having an online multiplayer feature this doesn’t do the game justice.

Summarising Points

The variety of weapons and customisation makes it very personal. No one person’s player will be the same as another. It appears the only real way to defeat an enemy is to use the special attack move which detracts somewhat from the free fighting style it uses. The lack of online play detracts from the game, as I believe it always does to any game. Although there is a lack of online play, the co-op within the story mode works well.

So, my final thoughts of this game are: In general I like it and am very happy to have played it however I would not find myself running out on the opening day to buy it. It is one of these typical movie games… What do you expect? All in all, however, I would give it a three and a half star rating.


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