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Catlateral Damage is another title from the long running, international developer-less series, The Dank Meme Simulator. It is a simple, physics based game which puts player in a body of a cat, and requires him or her to knock down selected number of items under predetermined time constraint. In similar fashion to rogue-like RPGs, Catlateral Damage starts the player off with a level 0 cat, and as one makes progress through the objective mode, he/she can discover numerous upgrades which increase speed, jumping, and force of the swipe. However, as the player completes the final level, the game forces him or her, to replay through the objective mode yet again starting completely from scratch. Implementation of the rogue-like mechanic, is clearly an attempt at introduction of pacing, however on numerous playthroughs differences will be insignificant, and special stages which are considered to be unlockables, can be played at anytime as they are all a part of the Litter Box Mode.

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Ultimately, Catlateral Damage is incredibly light on content, featuring just a handful of levels it offers very little in terms of replay-ability. It could be argued that Catlateral Damage can be played for literal hours, since it features a plethora of in game challenges which unlock new cat models. However, such are all alike and differ very little, in some instances players have to really focus on the screen to notice any variations between numerous models at all. Most interesting model of them all, features a completely white feline creature, which I suspect is simply the starting cat, but with all the textures removed.

Additionally, ‘fans’ of the title can go a step further and attempt to collect all 200 pictures of cats, which are scattered across the game, but no matter how committed somebody is to achieving the elusive 100%, it is going to be very difficult to play Catlateral Damage for more than 2 hours without dying from boredom. Subsequently, Catlateral Damage is a title which features roughly an hour of core content, which is enjoyable, but the initial hour of joy and discovery ends quickly and is then overshadowed by hours upon hours of first grade boredom. And said boredom, soon uncovers all the rough edges of the product and completely deprives it from any enjoyment that it can possibly offer.

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The aforementioned rough edges are both literal and metaphorical, as Catlateral Damage suffers from a tedious and repetitive art designed, and even worse execution. In a way, Catlateral Damage, resembles an early PlayStation 2 game, with majority of its textures missing. In its entirety, Catlateral Damage, is presented with the use of bleached pastel colors, and while such are usually easy for the eye, and welcoming, in this instance they feel clunky and heavy, as the objects which such cover are tragic, in terms of modelling.

In its entirety, Catlateral Damage, doesn’t feature a single smooth object. Every single item which can be physically moved, and resembles a ball or features any smooth angular edges, in Catlateral Damage, looks more like a three dimensional hexagon, and to add insult to injury behaves as such. In some instances, it is easier to move boxes than globes, as such feature a smaller number surfaces, and are less likely to get stuck, and after an hour of having to struggle with a single ball, because it is stuck between two magazines, over and over again, one could go insane.

In the end, Catlateral Damage feels and plays like a cheap throw away title, but it is also quite literally cheap as it only costs $9.99. While it is not the most interesting or captivating game on the PlayStation store, it is a great time waster. We all sometimes have short periods of time where we are waiting for a particular game to download, and Catlateral Damage shines the most during such moments. Because while it is not a great title when played for longer periods of time, it is good enough to steal 15 minutes of your time at least once a day, as it gives you an open playground, and a score to chase, and these two things are enough to make Catlateral Damage enjoyable in short, spontaneous bursts.



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